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Post Info TOPIC: Game Rules


Pai Mei

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Game Rules
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BIRDIE TOURNYS
Object is to get as many birdies as possible in the hole frame allotted. Hole-In-One shots do not count toward birdie shots on any hole. IE HOLES 1, 2 AND 4 DO NOT COUNT TOWARDS THE BIRDIE TOTALS. When playing for most birdies, if players are tied going for final birdie and the first players up obtains it, the 2nd player is entitled to try for it also. If the tie continues, play next hole(s) (17 hole max) until there is a winner.

0 PAR TOURNYS
Object is to keep 0 par throughout the game. At the end of the hole if one player has score of anything besides 0 he/she loses.
If both players have a score of something beside 0 the play is continued until at the end of the hole one of the players has a 0 score.

BEST OF TOURNYS
Object is to get the best score possible within the hole frame allotted. Standard rules apply.


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SHOT IN THE BACK TOURNYS
1st SHOT MUST ALWAYS come off the BACK WALL. After that players try to make the best recovery possible from where the ball lands. Whoever has the best score after a set number of holes is the winner. It is like playing the hole 4 and hole 8 shot but on every hole. The only exception being hole 13, where any wall in the big V is deemed to be the back wall. Players must make sure that their character is facing backwards along the back wall somewhere when the first shot is taken. It can not come off a side wall on the tee off shot.After that just play normally until you can sink the ball in the hole.

TAKE IT TO THE BANK
EACH SHOT HAS TO BE BANKED:
Standard Rules apply. Object: The object of this game is to get the best score after a desginated number of holes, BUT the player MUST make a bank shot on EVERY shot either off the wall or off an object. If a player does not bank the shot and get's it in, then the game is over no matter how many holes are played. Each shot has to be banked.


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NO BANKS
Standard Rules Apply. THIS IS A SUDDEN DEATH GAME but the hole MUST to be completed before a winner can be declared. The object of this game is to get the ball into the hole in the less possible number of strokes WITHOUT BANKING A SHOT. This means that the ball can NEVER touch or bounce off a wall or hard object during play. Electric sparks occur when a ball touches a wall or object even though sometimes it doesn't always appear so to the eye. So sparks also will be deemed as hitting a wall. IF a player does accidently bank a shot then the other player MUST sink the ball into the hole without touching a wall to be declared the winner. Should he also touch a wall or not sink the ball in the 10 given shots the game allows, the hole will classed as tied and play will go on to next hole. SCORES DO NOT COUNT in this game but NUMBER OF STROKES DO. The results of each hole stand on their own and scores are not accumulative. For example, players have tied up until hole 3. Player 1 makes it to hole in 3 strokes without banking , player 2 makes the hole in 4 strokes without banking, Player 1 would win even though player 2's score on the board may have been better due to a previous hole where both players touched the wall.

PLEASE NOTE It has been noted that it is impossible not to bank the first shot on hole 14 and also impossible to get to the second screen shot on hole 16 without banking. Banking is allowed then on the first shot of these 2 holes only but NO banking is allowed on the subsequent shots. IF USED AS TIEBREAKER:Same rules apply as for the NO Banks tournament game.


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ONE ARMED BANK
OBJECT OF THE GAME IS TO GET THE BEST SCORE BY THE END OF THE DESIGNATED NUMBER OF HOLES BUT You must bank ONCE and ONLY ONCE on each hole. Should you sink the ball in the hole without banking once - you lose automatically no matter how many holes have been played. Should you bank more than once - you lose. Hitting the walls twice during one shot is classed as banking twice - you lose. Each hole is played until the end of the hole and if both players have banked more than once it will be classed as a tie and play will continue. If one player banked the ball more than once and the other player didn't bank the ball at all before it went into the hole it will be classed as tied and play will continue. If both players bank only once and get the hole then deemed a tie and play continues until the end of the allotted number of holes are played. IF USED AS TIEBREAKER:The winner would still be the person who sunk the ball by only banking once BUT should both players bank more than once or not bank at all,the winner would be the one with the best score It will be a sudden death as are all tiebreakers.


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ODD/EVEN TOURNYS
ODD HOLES ARE 0 PAR HOLES AND EVEN HOLES ARE BEST OF HOLES: This is played similar to 0 par tourneys as the score at the end of all the odd number holes must be 0 BUT for all even holes you must play best of. For Example, Hole 1 is a Par 2 hole so you need to make par (get it in 2 shots). Your score should be 0. Hole 2 is a Par 2 and an even number so you would be playing best of for this one and should be able to get a hole in 1 on it. Your score should now be -1. Hole 3 is a par 3 and an odd number so you have to get your score back to par again so to get a 0 score you will need to make this in 4 shots. This is a sudden death game so the winner will be the first one to make 0 on an odd hole when the other doen't or the first to win a hole on an even hole playing best of.


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DOUBLE SHOT TOURNYS
NOTE: make sure you have your sound turned on...some shots look like they don't hit the wall but you can hear them.

Object: TO DOUBLE BANK THE FIRST SHOT ON ALL HOLES TO HOLE 10. THE WINNER WILL BE THE PLAYER WHO HAS MADE THE MOST DOUBLE SHOTS BY THE END OF HOLE 10 ONLY COUNTING 1 PER HOLE The first shot must be banked twice and only twice. After this, get the ball into the hole the best way you can. If you make the double bank in the first shot on the hole then the hole is counted as 1. For Example: If Player 1 banks the first shot once of more than twice, player 2 banks twice on first shot, Player 1 total would be 0, Player 2 would score 1. Continue playing until hole 10 keeping tally of the number of doubleshots you and your opponent make. The perfect score would be 10. At the end of hole 10 should both players be tied on doubleshot score tally, then the player with the lower score of game is the winner. If both players are tied with bank shots and score at the 10th hole, then return to the TD, report tie, change hosts and play again. IF tied the second go round the TD may introduce a tie breaker at that time.

This is played to hole 10 only. Standard rules apply.

IF USED AS A TIEBREAKER: This will be sudden death for the player who does not make a double shot on first shot when other player does. Maximum of 17 holes to be played if tie continues.


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HORSESHOE TOURNYS
Object is to get closest to the hole on the shot before par, and TO make the hole on par. Each hole will only have one winner. The player whose ball is closer to the hole by the shot before par wins that hole on the condition that he sinks the ball into the hole on the par shot. If he fails to sink the ball on par shot, the hole will be classed as tied. If both are the same distance from the hole its a tie and the hole doesn't count - play on to next hole. This will be played to a designated number of holes. The winner of the round will be the player who has won the most holes out of that designated number. A winner can be declared if they have won without having to play the full number of holes. For example if the designated number of holes were 5 and player 1 won the first 3 holes then they would have won the round. 3 out of 5 wins. If 9 holes - 5 out of 9 would win. IF USED AS A TIE BREAKER. IT WOULD BE SUDDEN DEATH. THE WINNER BEING THE PLAYER WHOSE BALL IS CLOSEST TO THE HOLE ON HOLE 1 ON 1ST SHOT BUT THEY MUST SINK THE BALL ON NEXT SHOT (PAR SHOT) IF TIED CONTINUE ON TO NEXT HOLE UNTIL WINNER IS DECIDED.


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REVERSE HORSESHOE TOURNYS
Rules are exactly the same as horseshoe except the player who is furthest from the hole after the shot under par wins the point but they still have to sink the ball into the hole on the par shot to keep that point. If they don't sink the ball on the par shot then it is classed as tied and go on to the next hole. If there is any doubt over whose ball is farthest from the hole then it means it is too close to call and also is classed as tied, proceed to next hole. Winner will be the player with the most points by the designated number of holes.


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HI ONE
Object: Get the most hole-in-one's that you can in the amount of holes that is set. Every time you get a hole in one you count it. Each hole is counted for both you and who your partnered with the count starts out with 0-0. Each time you or your partner gets a hole-in-one the count increases, the one that has the best count at the end of the set number of holes wins. If at the end of hole 12 you and your partner is tied report back to the td for further instruction.


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TEAMS TOURNYS
Team games are played like any other games and the rules stay the same, the first player (or player 1 on team) plays the first round, player two (second player on team) plays second round. IF however a player has a tie, then the other team mate is tagged and they play that round. This is usually played as double elimination or swiss tourney only so that all players get to play at least one round.

HI-LO TAG TOURNYS
The Team must be made up of one high ranking player (usually in the top 25), and one low ranking player.


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ANYTHING GOES TOURNYS
Anything goes, best score after the holes allotted. Tunnel Shots are allowed and encouraged in this game.



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